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Presented by
Sprocket Visuals

3D • Animation • Visualization

Shawn Spencer 3D. Animation.
Visualization.

Senior 3D artist and animator with 25+ years of commercial production experience across interactive entertainment, 3D, animation, and visualization. Sprocket Visuals extends that experience into architectural visualization, motion, and design-driven presentation.

25+ Years
Commercial production
50+ Games
Shipped titles
Multi-Discipline
3D • Motion • Design

Selected Work • 2026

Portfolio Reel

3D • Animation • Visualization

01:06

01

Interactive Entertainment

Commercial game art and animation created for slot-machine production, including character and creature animation, feature sequences, 3D assets, motion, compositing, and visual polish.

02

3D + Production

Modeling, animation, environments, hard-surface work, character studies, and production imagery created across entertainment and visualization projects.

03

Architectural Visualization

Residential previsualization used to explore layouts, materials, lighting, additions, ADUs, prefab concepts, and client-facing design decisions.

04

Brand + Digital

Identity, websites, UX, marketing assets, and presentation systems developed for TRIVĒVO, Quake Pros, The Artichoke Project, and Sprocket Visuals.

Featured Work

Selected work across commercial production, visualization, and independent design.

A focused selection showing what I created, what the work was built for, and how my role changed across commercial game production, visualization, and independent design projects.

Animation•3D Production

Interactive Entertainment

Selected commercial game work spanning Aristocrat and earlier production roles. My contributions include 3D animation, character and creature work, feature animation, Spine-based 2D animation, modeling, compositing, effects, and final visual polish for shipped casino titles.

View entertainment work
Branding•Web•UX

Brand + Web Systems

Independent brand and digital projects in which I developed the visual identity, website experience, presentation assets, marketing materials, and supporting visualization. Featured projects include TRIVĒVO, Quake Pros, and The Artichoke Project.

Explore brand + web
Visualization•3D Archive

3D + Production Archive

Selected modeling, animation, environment, character, hard-surface, and production work from across my career, including early visual-effects and entertainment production alongside more recent visualization work.

Studio Identity

Sprocket Visuals brings production experience into new kinds of visual work.

Sprocket Visuals is my independent studio for 3D visualization, animation, motion, and design-driven presentation. It builds on decades of entertainment-production experience and applies the same modeling, animation, lighting, composition, and problem-solving skills to architectural concepts, product visualization, branded content, and client communication.

3D Visualization Animation Motion Visual Design

3D Visualization

Modeling, materials, lighting, and presentation used to make architectural and product ideas understandable before they are built.

Animation + Motion

Character, feature, cinematic, and presentation animation built to communicate clearly and create memorable visual moments.

Visual Design

Composition, typography, image systems, and presentation design that support a clear idea rather than decoration for its own sake.

Brand + Digital

Identity, responsive web, UX, and marketing assets developed as connected systems for real projects and businesses.

About

A production career built around 3D, animation, leadership, and visual problem solving.

I’m a senior 3D artist and animator with more than 25 years of experience in commercial production. My background spans 3D modeling, character and creature animation, visual effects, technical art, motion, cinematic presentation, and game development, with much of my career focused on casino and interactive entertainment.

Throughout that career, my responsibilities have extended well beyond creating individual assets and animations. I’ve served in lead roles, directed and managed artists, mentored developing talent, established visual and production direction, and helped guide projects from early concepts through development and final delivery. I’m comfortable moving between hands-on production and leadership, understanding both what it takes to create the work and what it takes to organize a team around getting it finished.

That combination of creative, technical, and leadership experience has allowed me to solve problems across disciplines, communicate between artists and other stakeholders, and maintain a clear visual direction as projects move through production.

Sprocket Visuals is an extension of that experience. It gives me a place to bring together 3D, animation, visualization, design, and project leadership for architectural concepts, entertainment, motion graphics, and client-facing visual communication.

Creative Leadership Team Mentorship Project Ownership 3D + Animation Technical Art Concept to Completion

Contact

Let’s talk about the next project.

I’m available for 3D animation, architectural and product visualization, motion, visual design, and project-based production.

spence3d@gmail.com