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Interactive Entertainment
Commercial game art and animation created for slot-machine production, including character and creature animation, feature sequences, 3D assets, motion, compositing, and visual polish.
3D • Animation • Visualization
Senior 3D artist and animator with 25+ years of commercial production experience across interactive entertainment, 3D, animation, and visualization. Sprocket Visuals extends that experience into architectural visualization, motion, and design-driven presentation.
Selected Work • 2026
3D • Animation • Visualization
01:06
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Commercial game art and animation created for slot-machine production, including character and creature animation, feature sequences, 3D assets, motion, compositing, and visual polish.
02
Modeling, animation, environments, hard-surface work, character studies, and production imagery created across entertainment and visualization projects.
03
Residential previsualization used to explore layouts, materials, lighting, additions, ADUs, prefab concepts, and client-facing design decisions.
04
Identity, websites, UX, marketing assets, and presentation systems developed for TRIVĒVO, Quake Pros, The Artichoke Project, and Sprocket Visuals.
Featured Work
A focused selection showing what I created, what the work was built for, and how my role changed across commercial game production, visualization, and independent design projects.
Selected commercial game work spanning Aristocrat and earlier production roles. My contributions include 3D animation, character and creature work, feature animation, Spine-based 2D animation, modeling, compositing, effects, and final visual polish for shipped casino titles.
View entertainment workIndependent brand and digital projects in which I developed the visual identity, website experience, presentation assets, marketing materials, and supporting visualization. Featured projects include TRIVĒVO, Quake Pros, and The Artichoke Project.
Explore brand + webSelected modeling, animation, environment, character, hard-surface, and production work from across my career, including early visual-effects and entertainment production alongside more recent visualization work.
Brand + Web Systems
My role in these projects extends beyond producing individual graphics. I have developed brand identities, responsive websites, UX concepts, marketing materials, architectural visualization, and client-facing presentation systems, often taking a project from its initial visual direction through the finished digital experience.
View the full Brand + Web portfolioBrand • Web • Visualization
Residential design and construction brand developed with my partners. My work includes the visual identity, website design and development, architectural visualization, prefab and ADU concepts, marketing collateral, and client-facing presentation.
Brand • Web • UX
Earthquake-retrofit brand and homeowner education platform. I developed the visual identity, website, responsive UX, interactive risk-checker concept, graphics, and lead-generation presentation.
Brand • Web • Archive
A digital home for a long-running music project, combining identity, archive organization, responsive web design, music presentation, imagery, and more than two decades of project history.
Studio Identity
Sprocket Visuals is my independent studio for 3D visualization, animation, motion, and design-driven presentation. It builds on decades of entertainment-production experience and applies the same modeling, animation, lighting, composition, and problem-solving skills to architectural concepts, product visualization, branded content, and client communication.
Modeling, materials, lighting, and presentation used to make architectural and product ideas understandable before they are built.
Character, feature, cinematic, and presentation animation built to communicate clearly and create memorable visual moments.
Composition, typography, image systems, and presentation design that support a clear idea rather than decoration for its own sake.
Identity, responsive web, UX, and marketing assets developed as connected systems for real projects and businesses.
About
I’m a senior 3D artist and animator with more than 25 years of experience in commercial production. My background spans 3D modeling, character and creature animation, visual effects, technical art, motion, cinematic presentation, and game development, with much of my career focused on casino and interactive entertainment.
Throughout that career, my responsibilities have extended well beyond creating individual assets and animations. I’ve served in lead roles, directed and managed artists, mentored developing talent, established visual and production direction, and helped guide projects from early concepts through development and final delivery. I’m comfortable moving between hands-on production and leadership, understanding both what it takes to create the work and what it takes to organize a team around getting it finished.
That combination of creative, technical, and leadership experience has allowed me to solve problems across disciplines, communicate between artists and other stakeholders, and maintain a clear visual direction as projects move through production.
Sprocket Visuals is an extension of that experience. It gives me a place to bring together 3D, animation, visualization, design, and project leadership for architectural concepts, entertainment, motion graphics, and client-facing visual communication.
Contact
I’m available for 3D animation, architectural and product visualization, motion, visual design, and project-based production.
spence3d@gmail.com