Role
Game Artist / Animator
Interface art, symbol polish, screen composition, final presentation, and production-ready entertainment visuals.
Interactive Entertainment
A curated view of professional interactive entertainment work spanning art direction, 3D production, animation, technical implementation, interface presentation, and player-focused visual communication.

Role
Interface art, symbol polish, screen composition, final presentation, and production-ready entertainment visuals.
Strength
Bright, high-impact visuals designed to communicate status, reward, and player focus immediately.
Positioning
Presented as entertainment design and interface storytelling rather than a flat screenshot gallery.
Selected Professional Credits
Selected recent work spanning game production, animation, 3D development, and casino-floor presentation.
Complete 3D buffalo production including modeling, rigging, texturing, fur, animation, lighting, and rendering.
Licensed-IP production work within a quality-sensitive game pipeline.
3D animation and production work for the Dragon Vault game family.
Large-format signage packages and presentation graphics created for casino games including Buffalo Ultimate Stampede and Buffalo Diamond.
Premium 3D character production and animation for established game properties.
Feature animation, compositing, 3D/2D integration, and production polish.
Recent Aristocrat Work
Selected recent production work focused on direct contributions in 3D character production, feature animation, compositing, lighting, rendering, and motion design.
Featured Project
3D Character Production • Animation • Look Development
Responsible for the complete 3D production of the buffalo featured throughout the game. I modeled, rigged and textured the buffalo, developed and applied the fur treatment, animated the characters, and handled lighting and final rendering.
Current Production
3D Character Production • Animation • Look Development
Responsible for the complete 3D production of the buffalo used in Chief Inferno, including modeling, rigging, texturing, fur development, animation, lighting, and final rendering.
Current Production
Feature animation and compositing work spanning Express Win, Star Feature, and Train Feature sequences.
Motion + Studio Exploration
Created as part of a studio-wide animation exercise in which the animation team developed individual interpretations of the Mojo Games identity. My versions explored dimensional typography, heat, light, surface effects, and cinematic logo reveals.
Select either still to view the animation
Featured Project
Circle Eight Games • Aristocrat
I served as Art Lead, Animator, and Technical Artist on FarmVille Country Jackpots. I designed the game layout, generated the visual assets, and completed the animation work across the project, carrying the visual presentation from initial structure through final implementation.
Innovation
In addition to leading the art and animation work, I contributed to development of a game feature for which I was named as an inventor on a U.S. patent.
Selected Production Archive




Bonus + Feature Systems
I served as Lead Designer on these game themes, establishing the visual direction, interface presentation, and feature look while managing art teams responsible for portions of the 3D asset creation and animation production.




Symbol + Reel Art



Mobile Slot Systems
For IGT Classic Slots mobile content, I created the 3D work and built the animations and animation state machines in Unity. The production also involved converting dozens of physical IGT slot-machine titles into real-time 3D assets, translating the look and behavior of the original cabinets and games into a mobile environment while preserving their recognizable presentation.






Mobile Game Variants





